
Gaming on the ATI Mobility RADEON 4200 4200 series specs: 205 million transistors on 55nm fabrication process PCI Express 2.0 x16 bus interface Microsoft® DirectX® 10.1 support Shader Model 4.1 32-bit floating point texture filtering Indexed cube map arrays Independent blend modes per render target Pixel coverage sample masking Read/write multi-sample surfaces with shaders Gather4 texture fetching Unified Superscalar Shader Architecture 40 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 16 texture fetches per clock cycle Up to 128 textures per pixel Fully associative multi-level texture cache design DXTC and 3Dc+ texture compression High resolution texture support Fully associative texture Z/stencil cache designs Early Z test, Re-Z, Z Range optimization, and Fast Z Clear 8 render targets (MRTs) with anti-aliasing support Physics processing support
Video Rating: 5 / 5


